Every glowing dot is a real single-precision float generated with the exact hardware formula:
Linear scale = true number line → almost all values sit extremely close to zero (bright bar).
Log scale = position ∝ log₁₀(value) → shows that floats exist at every order of magnitude from ~10⁻³⁸ up to 1.
WebGPU side: an instance buffer holds every float + a random phase. The vertex shader maps value → screen X (linear or log) and adds a sine-wave bob. The fragment shader turns each tiny quad into a soft circle. Additive blending makes denser regions brighter.