IEEE 754 float32 values in [0, 1]

Every glowing square is a real single-precision float generated the same way the hardware does: (1 + mantissa) × 2exponent. Brighter areas = higher density.

Log scale (default) spreads the values so you can see the structure.
Linear scale shows the truth: almost everything is crushed against zero.

WebGPU ready · 0 points