IEEE 754 float32 values in [0, 1]

Every glowing dot is a real single-precision floating-point number generated the same way hardware does it: (1 + mantissa) × 2exponent. Brighter areas = more points stacked on top of each other = higher density.

Log scale spreads the values so you can see the structure. Linear scale shows the real-world situation: almost everything is crushed against zero.

WebGPU ready · 0 points